Do you think a MLB General Manager’s job is easy? Have you ever thought you could just take a random fan and let that person engineer trades and free agent deals and get better results? Well, we decided to try just that with our annual off-season simulation project. We take 30 fans, give them each a team, and have them work out trades and free agent contracts under real-world conditions.
You can take a look at last year’s project here.
Here are the ground rules:
- We rewind to the end of the regular season. The assumption is your GM has resigned and been replaced. The new GM is free to set their own organizational philosophy.
- Each team has a “recommended” budget. We’re not concerned with the 40 man roster.
- Players with no-trade clauses cannot be traded (this includes players with 10-5 rights). Players with limited no-trade clauses can be traded, but I reserve the right to veto it if I think the player would not accept the trade.
- Minor leaguers can be traded, but must be specified. No Players to be Named Later. Cash may be dealt, but the amount must be specified.
- You are free to frontload or backload contracts, although player preferences are for contracts not to be backloaded. Anything ridiculous will not be accepted. You can offer player, club, mutual, and vesting options.
- Top offer will typically be taken, although there may be exceptions if a player has a preference on where he wants to play (big market over small market; older vet may want to play for a “winner.”)
- I am not going to negotiate long-term deals for players that are not free agents.
Here is the schedule:
Sunday 5 ET - Simluations begin
Sunday 7 ET - Clubs, players must decide on contract options, opt-outs
Sunday 10 ET - Qualifying Offers must be made
Monday noon ET - Non-tenders must be made
Tuesday 5 ET - Simulation ends
Each official transaction will be marked “OFFICIAL” in the header by me and will be listed here.